05 / GAMEWORK IN PROGRESS

AlterVault

A top-down, turn-based pixel roguelike in Java and libGDX. Procedural provinces, towns and dungeons; Normal or Hardcore; runes, crafting, guild classes.

GAMEROGUELIKEPIXEL ART
PRE-ALPHATHE KNIGHT FOLLOWS YOUR CURSORTHE KNIGHT LOOKS WHERE YOU TAP

WHAT IT IS

AlterVault is the game I keep coming back to. Top-down, turn-based, pixel art, roguelike. You pick a guild class, walk out of a town that was generated a second ago, and go find out what's under it. Java with libGDX, because I wanted to own the whole engine, not rent one.

WHAT I BUILT

THE HARD PART

Procedural towns that feel hand-placed.

Random towns are easy. Towns that look like someone meant them are not. I ported watabou's town generator and spent most of the time fitting it to a tile grid: streets carved from every gate to the plaza, doors that open onto something walkable, a footprint smoothed so the wall reads as masonry and not gravel. Last step is a flood fill from the gate. Any door it can't reach gets a lane carved to it, and if that lane hits the city wall, congrats, the town just got a back gate.

STACK

JAVALIBGDXPROCEDURAL GENERATIONPIXEL ARTGRADLE